Mutants Health

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What do you think the mutants health should be?

As it is (50/150)
2
20%
As it was (100/100)
6
60%
Other
2
20%
 
Total votes: 10

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Starlite
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Re: Mutants Health

Post by Starlite »

Give soldiers a grenade launcher. Means that if they're being raped by 3 Mutants, they have a chance of getting some points on the board through splash damage, plus it's got decent range.
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dagun
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Re: Mutants Health

Post by dagun »

Nah grenades suck... they don't explode at short range... Hard to aim... don't do much damage... and they have minimal range... Wow sorry didn't mean to be so harsh about it ;)
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darkdarr
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Re: Mutants Health

Post by darkdarr »

Nightma12 wrote:Then the mutant sucked :P
i can take you one on one you mutant me soldier :P
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Nightma12
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Re: Mutants Health

Post by Nightma12 »

deal.

No shotguns, auto rifle only.

You will lose ;)
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JayD369
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Re: Mutants Health

Post by JayD369 »

dagun wrote:Nah grenades suck... they don't explode at short range... Hard to aim... don't do much damage... and they have minimal range... Wow sorry didn't mean to be so harsh about it ;)
Here's an idea, since grenades don't explode short range, give them a shotgun and grenade launcher. Then you have something that can do good in long range (kinda hard to aim though...) and a shorter range gun
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Starlite
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Re: Mutants Health

Post by Starlite »

Flamethrower would be a good idea.
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darkdarr
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Re: Mutants Health

Post by darkdarr »

flamethrower sucks...

remember mutants loss health at half the rate of humans so it is hard as hell to kill them with the flamethrower
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Starlite
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Re: Mutants Health

Post by Starlite »

Then nothing's going to make it more fair. I suggested to Lee before that the first Mutant should be a bit stronger than the rest, but apparently, that's too difficult.

There's nothing else you can do, really.
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Nightma12
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Re: Mutants Health

Post by Nightma12 »

Laser Rifle?
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darkdarr
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Re: Mutants Health

Post by darkdarr »

how about the chain gun?
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dagun
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Re: Mutants Health

Post by dagun »

Server runs great I say leave it as is.
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Dtyler171
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Re: Mutants Health

Post by Dtyler171 »

Nightma12 wrote:Im setting health back to 100/100 now. As per poll results.

My concern now is that the GDI spawn char is practically helpless against mutants unless in close combat with the shotgun?
Bah, it only takes 8 headshots with an auto rifle ;)
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