Hello everybody, I am HaTe, and will skip the introduction at this point in time.
I have a small idea that I feel could be done fairly easy, and has the potential to attract a good amount of players.
My idea is simple: a 2v2 server which allows players to play 2 versus 2 in a variety of game situations.
Basically, someone would need to make different zones on different maps, which different gameplay can be played on.
For example:
Map is field.
GDI starts with one engineer and one PIC Sydney , both spawning outside of two med tanks in a base blocked-off zone.
Nod starts with one tech spawning outside of an arty, and one engineer spawning outside of a light tank.
They simply use teamwork and strategy to win against the other team, and the victor gets the round point win. After both teammates of whichever team are dead, the next round begins, and all four players are teleported to a new location with a new situation (such as a snipe battle in tunnels). I suggest 5 rounds per game, and no points or credits given, but rather points are merely round wins, so a team can only max a 5 point limit.
Small and quick visualization of what I mean: http://img191.imageshack.us/img191/7457/47896827.png
I'm suggesting this here because I know that you guys are my best shot at getting this done, and getting it done right. I am not a scripter, coder, designer, molder, hoster, or anything. I'm just an old Renegade player with a good imagination, and a realistic mind. Therefore, I have no idea if this is possible, but I'm assuming it could be done fairly easy, and shouldn't cost anything much because of the 4 player max. I feel as if this could be pretty popular if done right, and tested to insure fairness for both teams.
Thanks for reading, and if someone gives me the thumbs up that this is possible, I have plenty of situations and ideas that can me implemented into this server. If not, oh well.
What I'm searching here for is not only if it's possible, but also for thoughts and opinions about this rather simple idea. Anything is appreciated and welcomed, including criticism. Thanks in advance.
-HaTe
Idea
Re: Idea
Welcome, HaTe
Your idea is similar to one I've pitched to a few people, including Nightma12. The problem is that any custom mods are done by Nightma12 and built directly into NightRegulator. And he won't be available to do any NR work for awhile due to personal reasons (away from home for work).
We can certainly develop the idea and discuss it and get all of that fun stuff out of the way.
Your idea is similar to one I've pitched to a few people, including Nightma12. The problem is that any custom mods are done by Nightma12 and built directly into NightRegulator. And he won't be available to do any NR work for awhile due to personal reasons (away from home for work).
We can certainly develop the idea and discuss it and get all of that fun stuff out of the way.
Re: Idea
Nightma12 is the only one with the source i know of, and any other version of NR doesn't have the plugin management that the one we use now has.
I love your idea, and it looks like it would be a good mod when people want to act as a real team, could get intense also, and that is always good.
I love your idea, and it looks like it would be a good mod when people want to act as a real team, could get intense also, and that is always good.
Re: Idea
No. He makes plugins.
I have a copy of the sourcecode and could do work on it as I know the language it's programmed in quite well, but I don't know the FDS' inner workings that well. So I'd have to consult Nightma12 often.
I have a copy of the sourcecode and could do work on it as I know the language it's programmed in quite well, but I don't know the FDS' inner workings that well. So I'd have to consult Nightma12 often.




