Suggestions for Mutation

CURRENT MODE: "Mutation"
Discussions for our public Nazi Zambies server on a00000005 nick
IP: 173.193.83.34 Port: 5834
IRC: irc.tsugaming.com #mutation
Apply for Mod HERE
This server is in development.
User avatar
darkdarr
Council Member
Council Member
Posts: 883
Joined: December 19th, 2006, 1:37 pm
Steam ID: darkdarr
PSN ID: darkdarr
Xbox Live ID: darkdarr
Location: Norfolk VA

Re: Suggestions for Mutation

Post by darkdarr »

it was only if he could do it server side but he cant so oh well
THIS IS NOW DEPRECATED
Image
User avatar
Nightma12
Financial Officer
Financial Officer
Posts: 2180
Joined: April 17th, 2004, 2:16 pm

Re: Suggestions for Mutation

Post by Nightma12 »

the only way yo get scope on a pic client side is by cheating ;)
Image
b0Bm3h
Casual User
Casual User
Posts: 50
Joined: July 20th, 2009, 4:52 pm
Location: Gibraltar, MI

Re: Suggestions for Mutation

Post by b0Bm3h »

Nightma12 wrote:the only way yo get scope on a pic client side is by cheating ;)
No not exactly =p as i said mod XD my friend who did the Nitro mod gots scopes on auto rifle
theretradedwhiteboy: bob i hate you for stealing my mod position and i always will hold that grudge until 1 of the conditions are met(lol ima terrorist rawr)
1. you surrender your mod position to me
2. i get half mod
3. you gimme 500k and put in my bank

canisnipe: b0b is a better mod. Clapping!
User avatar
Nightma12
Financial Officer
Financial Officer
Posts: 2180
Joined: April 17th, 2004, 2:16 pm

Re: Suggestions for Mutation

Post by Nightma12 »

yes.. client + server side mod

only way yo get scopes in mutation is to cheat lol
Image
User avatar
Spurs
Senior Member
Senior Member
Posts: 989
Joined: March 26th, 2008, 9:27 pm
Location: San Antonio

Re: Suggestions for Mutation

Post by Spurs »

I still think mutation should just be left alone.. move on to other things lol
ImageImage
User avatar
darkdarr
Council Member
Council Member
Posts: 883
Joined: December 19th, 2006, 1:37 pm
Steam ID: darkdarr
PSN ID: darkdarr
Xbox Live ID: darkdarr
Location: Norfolk VA

Re: Suggestions for Mutation

Post by darkdarr »

i know im about to get shot by scorp and dagun (and maybe spurs) for making a suggestion but i think we need like a pregame to the game so when only 2 or 3 people are in game they have some sort of objective rather then just kill each other
THIS IS NOW DEPRECATED
Image
User avatar
dagun
Council Member
Council Member
Posts: 621
Joined: June 19th, 2009, 4:32 pm

Re: Suggestions for Mutation

Post by dagun »

I agree there needs to be something more then just fight and swap... we lose a lot of players in game who come in and play for a lil and never get 4 people and quit.
Image
http://www.vimeo.com/6409883
Minecraft Server IP: server.minecraft.tsugaming.com
User avatar
Nightma12
Financial Officer
Financial Officer
Posts: 2180
Joined: April 17th, 2004, 2:16 pm

Re: Suggestions for Mutation

Post by Nightma12 »

like?
Image
User avatar
darkdarr
Council Member
Council Member
Posts: 883
Joined: December 19th, 2006, 1:37 pm
Steam ID: darkdarr
PSN ID: darkdarr
Xbox Live ID: darkdarr
Location: Norfolk VA

Re: Suggestions for Mutation

Post by darkdarr »

i dont know hmmmmm i dont know (do i have to come up with all the good idea's around here?)
THIS IS NOW DEPRECATED
Image
User avatar
JayD369
Member
Member
Posts: 261
Joined: July 21st, 2009, 9:00 pm
Location: Somewhere in NC

Re: Suggestions for Mutation

Post by JayD369 »

I liked the suggestion for the Kane's Brain objectives thingy, could that work?
Image
Post Reply

Return to “TsuGaming.com :: Mutation”