Suggestions for Mutation
- TomatoSlayer
- I just registered

- Posts: 4
- Joined: April 10th, 2007, 6:29 pm
Suggestions for Mutation
So a few problems have come to my attention when I was playing with Nightma tonight. I shared some ideas ingame with him and he liked some of the solutions I suggested.
1) You guys really dislike how good someone can be at repurchasing characters so quickly. (i.e. dytler171 :V)
2) It's pretty unfair that someone can play in the server for a while and racking up Vet points and gaining all sorts of weapons and health and armor boosts and stuff. This causes people to ragequit when they're constantly killed by people with significant advantages.
3) Just having a few GDI characters for the non-mutant team is pretty dull.
Okay, here are my suggestions:
A) Make the GDI (or "non-mutant") team a mix of all characters (excluding animals!). Give each team special roles/weapons. For instance, give GDI characters a "healing" role by giving only them repair guns. Also only give them Rocket Launchers. Give only civilians the chain gun and shotgun. Give the Nod characters Volt Auto Rifles and Remote C4. These don't have to be the only weapons the characters spawn with, but give them specific roles for variety in gameplay.
Do something similar for the mutant team; use all of the mutant models available for variety. Roles probably won't be necessary 'cause they're just mutants and want to convert the non-mutants at any cost like zombies.
-This solves the gameplay being repetitive and dull.
B) Vet points. Change it so that it HALTS the vet points a player has when the player count falls under four. Scale the vet points back down for every four players that leave the game.
-This solves the issue with veteran points bringing unfair advantages to a few people in smaller games. This should hopefully not force people to ragequit and should still be a non-issue for much larger games.
C) Remove Purchase Terminals.
-With the veteran point system, PTs are just extra fat. This'll completely eliminate repurchasing characters (you're getting random characters anyway as per A), and it will also force players to try to kill mutants without dying, if possible.
D) Add health powerups?
-With the removal of PTs, you're going to need to do anything to survive. Pick up nearby health powerups to heal yourself when the GDI characters aren't doing their jobs or are too far away.
------------------------
Please do share any ideas or thoughts you have on this. If I missed anything, let me know.
1) You guys really dislike how good someone can be at repurchasing characters so quickly. (i.e. dytler171 :V)
2) It's pretty unfair that someone can play in the server for a while and racking up Vet points and gaining all sorts of weapons and health and armor boosts and stuff. This causes people to ragequit when they're constantly killed by people with significant advantages.
3) Just having a few GDI characters for the non-mutant team is pretty dull.
Okay, here are my suggestions:
A) Make the GDI (or "non-mutant") team a mix of all characters (excluding animals!). Give each team special roles/weapons. For instance, give GDI characters a "healing" role by giving only them repair guns. Also only give them Rocket Launchers. Give only civilians the chain gun and shotgun. Give the Nod characters Volt Auto Rifles and Remote C4. These don't have to be the only weapons the characters spawn with, but give them specific roles for variety in gameplay.
Do something similar for the mutant team; use all of the mutant models available for variety. Roles probably won't be necessary 'cause they're just mutants and want to convert the non-mutants at any cost like zombies.
-This solves the gameplay being repetitive and dull.
B) Vet points. Change it so that it HALTS the vet points a player has when the player count falls under four. Scale the vet points back down for every four players that leave the game.
-This solves the issue with veteran points bringing unfair advantages to a few people in smaller games. This should hopefully not force people to ragequit and should still be a non-issue for much larger games.
C) Remove Purchase Terminals.
-With the veteran point system, PTs are just extra fat. This'll completely eliminate repurchasing characters (you're getting random characters anyway as per A), and it will also force players to try to kill mutants without dying, if possible.
D) Add health powerups?
-With the removal of PTs, you're going to need to do anything to survive. Pick up nearby health powerups to heal yourself when the GDI characters aren't doing their jobs or are too far away.
------------------------
Please do share any ideas or thoughts you have on this. If I missed anything, let me know.
Re: Suggestions for Mutation
one problem with this.
AFK people... and kill stealing.
what does everyone else think?
also its going to make people with RR have the T shape bug.
Rather than stuff like the healing aura, I was going to completely do away with the PTs (except for canyon? - dont want to lose the vehicles!!) and just get weos n health though vet upgrades. - eg laser rifle at 3 kills, etc from there.
I also cant do health powerups unless i remove the refilling block. Which would mean vehicle maps like complex would have to go - since it would be allowing refills.
Bear in mind canyon is our most popular map at the moment, so that mght be an issue? I might be able to just switch the refill blocker on for canyon perhaps? But means therell be no health powerups on that map.
AFK people... and kill stealing.
what does everyone else think?
also its going to make people with RR have the T shape bug.
Rather than stuff like the healing aura, I was going to completely do away with the PTs (except for canyon? - dont want to lose the vehicles!!) and just get weos n health though vet upgrades. - eg laser rifle at 3 kills, etc from there.
I also cant do health powerups unless i remove the refilling block. Which would mean vehicle maps like complex would have to go - since it would be allowing refills.
Bear in mind canyon is our most popular map at the moment, so that mght be an issue? I might be able to just switch the refill blocker on for canyon perhaps? But means therell be no health powerups on that map.

Re: Suggestions for Mutation
Wait... You want to completely do away with the PT's? I don't like the sound of that... The point has always kinda been get kills earn money to buy a PIC and if you go to only the vet system kill stealing becomes a problem... Maybe if the vet system could be done by score... but still i think the PT's should stay.
Re: Suggestions for Mutation
Once you get enough kills - you will spawn with the pic gun. - cuts out on spawn kills, plus cuts out on PT whoreing
Ill also do the same random character code thats on swine flu if this goes ahead.
opinions?
Ill also do the same random character code thats on swine flu if this goes ahead.
opinions?

- darkdarr
- Council Member

- Posts: 883
- Joined: December 19th, 2006, 1:37 pm
- Steam ID: darkdarr
- PSN ID: darkdarr
- Xbox Live ID: darkdarr
- Location: Norfolk VA
Re: Suggestions for Mutation
you should get PIC volt and rammy at same kill threshold because they all seem to kill ath the same relitive quickness (i can kill mutants 1:1:1 pic:volt:rammy and i consider mself and average player)
and add a scope to the PIC
and add a scope to the PIC
Re: Suggestions for Mutation
PIC scope=overpowered... I am sorry i am not a fan of this new system at all... Pt whoring is part of the game no matter how much you hate it, they are earning the money for new characters they can do it all they want... They will eventually run out of money... Plus that's a big change... I like the server as is, veteran system helps your spawn character... I am sorry i don't like this idea one bit...
Re: Suggestions for Mutation
cant do pic scope server side 
and dagun.. we could have it done by score? So its still by damage dealt? but you just spawn as the upgraded character?
and dagun.. we could have it done by score? So its still by damage dealt? but you just spawn as the upgraded character?

Re: Suggestions for Mutation
True, but you can scope a pic with a glitchNightma12 wrote:cant do pic scope server side
and dagun.. we could have it done by score? So its still by damage dealt? but you just spawn as the upgraded character?
I'm all for this idea--I like quicker games. Just get rid of the knockout (it would suck to need to chase mutants for this) and it would be good.
- TsuScorpio
- Bronze Member

- Posts: 1900
- Joined: June 19th, 2008, 6:02 pm
- Location: Midwest - USA
Re: Suggestions for Mutation
Here's a thought, leave it alone.
Promotion Topic wrote:Nightma12: Drkpanoz has been promoted to a Renegade Senior moderator! Congrats
Cursed: panoz plays ren?
Drkpanoz: Reinstalled it today.
Re: Suggestions for Mutation
I am sorry but i totally agree, i like it the way it is.
Re: Suggestions for Mutation
umm adding a scope that actually works ... wouldn't that require you to make a seprate mod? and would that not drop off alot of players because it needs downloading?
theretradedwhiteboy: bob i hate you for stealing my mod position and i always will hold that grudge until 1 of the conditions are met(lol ima terrorist rawr)
1. you surrender your mod position to me
2. i get half mod
3. you gimme 500k and put in my bank
canisnipe: b0b is a better mod. Clapping!
Re: Suggestions for Mutation
wow... all you are worried about is a pic scope...





