Changes

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Nightma12
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Re: Changes

Post by Nightma12 »

It takes too damned long cz i havnt coded that yet ;)

3 minutes sounds like a good time.

What should i do about the chicken, raptor etc?
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JayD369
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Re: Changes

Post by JayD369 »

Honestly, they're alright as long as chicken gets to be a lower health and all. Yeah, the rhino or whatever it is needs more hp because of it's head, the raptor is fine but I have an idea.

Raptors were fast, right? Could we make them fast and give them a bit less health? It'd be a bit more of an advantage, as right now raptor kinda isn't that fun...
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dagun
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Re: Changes

Post by dagun »

If you make the raptors fast you gotta really lower the health because even with 100 hp i see it become a game of cat and mouse not a game of fighting them off...
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Nightma12
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Re: Changes

Post by Nightma12 »

All characters have exactly the same stats.

Its just the model thats different, which can be different sizes etc.

Health, Armour, skin type, speed etc is all the same by default. Ive been adding in exceptions for some of the 'larger' or 'smaller' characters and adjusting the health for thme in order to make it balanced, and fair for everyone.

Raptor is not faster, its the same speed. I have already given the "rhino" (callled trike by the renegade engine) extra health to make up for the bigger head. and chicken now has less health.
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JayD369
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Re: Changes

Post by JayD369 »

No, not what I meant.

A raptor (speaking like Jurassic Park/Prehistoric) was fast, right? Could we possibly add speed to it, while decreasing health a bit?
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Nightma12
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Re: Changes

Post by Nightma12 »

I could do... but they could then run away with the brain couldnt they in a 1v1?
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JayD369
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Re: Changes

Post by JayD369 »

In a 1v1, yeah it's possible, but better than being killed right when you pick it up, right?
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TomatoSlayer
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Re: Changes

Post by TomatoSlayer »

TsuScorpio wrote:The health degeneration isn't necessary when the whole server is after you.
There probably would be hardly a difference in larger games. It's especially necessary in smaller games, which is my point. I'm pretty sure this is main thing that's emptying out the server all the time.

I still stand by my thoughts on animals. Drop them like a hot potato.
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wtf

Post by b0Bm3h »

I dont agree with that. The main thing that empties out a server is the same person winning every game, or it could be that people spawn so far away from the brain its not funny, OR its that the same person gets the brain every time it drops >.>
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Nightma12
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Re: Changes

Post by Nightma12 »

But thats just them being a sore loser ;)

What i could do easily is just remove the auto heal untill a certain ammount of people get ingame? Perhaps that would work better?
I still stand by my thoughts on animals. Drop them like a hot potato.
Why is that? Is it for balance reasons? Or do you just generally think it looks silly?
or it could be that people spawn so far away from the brain its not funny
Thats why ive made alot of the maps smaller... eg, islands - i took out the tunnels completely.

EDIT: Perhaps it might be better to throw in the 2nd brain at around 8 players rather than 10?
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dagun
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Re: Changes

Post by dagun »

To me it seems like when u put more brains in you just get more annoying warping...
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Nightma12
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Re: Changes

Post by Nightma12 »

again though.. its either warp.. or friendly fire =/
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dagun
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Re: Changes

Post by dagun »

With one brain warp is Okay... Everyone is after that one but in a game with 2 brains you can be in a fight and get completely turned around when someone picks up the other brain...
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Dtyler171
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Re: Changes

Post by Dtyler171 »

Nightma12 wrote:Why is that? Is it for balance reasons? Or do you just generally think it looks silly?
It's a huge mixture of both of those reasons.
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