At the start of the map, there will be 1 Mutant, as usual. GDI Soldiers will spawn, as usual, outside the Obelisk, where they are within range of the Obelisk. The Obelisk will fire at one GDI Player at a time. The GDI Players will have to get inside the Obelisk (If you've got 10 players, I guesstimate that only about 3 will die, tops, so it's fine), and destroy the MCT, which is protected by the Mutants. GDI Players will be given two Timed C4 Explosives to aid in the destruction of the Obelisk. Any GDI players killed by the Mutant will switch to Nod as usual. Nod players will be given Weak Repair Guns (Engineer Repair Guns) to repair the Obelisk, so if one person rushes in and dies, but gets a C4 on the MCT and detonates, he can repair. It'd take 5 Remote C4's to destroy the Obelisk, I reckon - as we'd be using the Multiplayer Obelisk, not the Single Player one that dies from 10 pistol shots.
If you don't destroy the Obelisk, you fail.
Oh, and don't worry. Kills by Obelisk won't take away any lives from GDI Players (we're nice like that).
Vote in the above poll and make any suggestions below to solve any balancing complaints you may have.






