Mutants Health

CURRENT MODE: "Mutation"
Discussions for our public Nazi Zambies server on a00000005 nick
IP: 173.193.83.34 Port: 5834
IRC: irc.tsugaming.com #mutation
Apply for Mod HERE
This server is in development.

What do you think the mutants health should be?

As it is (50/150)
2
20%
As it was (100/100)
6
60%
Other
2
20%
 
Total votes: 10

User avatar
dagun
Council Member
Council Member
Posts: 621
Joined: June 19th, 2009, 4:32 pm

Mutants Health

Post by dagun »

What do you think the mutants health should be set at? 100/100 as it used to be? 50/150 as it is? Please, if you select other leave a comment with what you think it should be set too.
Image
http://www.vimeo.com/6409883
Minecraft Server IP: server.minecraft.tsugaming.com
User avatar
TsuScorpio
Bronze Member
Bronze Member
Posts: 1900
Joined: June 19th, 2008, 6:02 pm
Location: Midwest - USA

Re: Mutants Health

Post by TsuScorpio »

What difference would this make? The Amount of health the tib heals?
Promotion Topic wrote:Nightma12: Drkpanoz has been promoted to a Renegade Senior moderator! Congrats :D
Cursed: panoz plays ren?
Drkpanoz: Reinstalled it today.
Image
User avatar
dagun
Council Member
Council Member
Posts: 621
Joined: June 19th, 2009, 4:32 pm

Re: Mutants Health

Post by dagun »

Yeah and... The auto rifle you get with the spawn character does more damage to armor, and less to the normal health. I'm do not really know much about that, ask Night.
Image
http://www.vimeo.com/6409883
Minecraft Server IP: server.minecraft.tsugaming.com
User avatar
darkdarr
Council Member
Council Member
Posts: 883
Joined: December 19th, 2006, 1:37 pm
Steam ID: darkdarr
PSN ID: darkdarr
Xbox Live ID: darkdarr
Location: Norfolk VA

Re: Mutants Health

Post by darkdarr »

a mutant losses health at half the rate of a normal soldier

ie 1 round from a 500 sniper takes 100 per body shot on normal charater where it takes only 50 on a mutant

my only thought is that the mutant should be strong then a human
THIS IS NOW DEPRECATED
Image
User avatar
TsuScorpio
Bronze Member
Bronze Member
Posts: 1900
Joined: June 19th, 2008, 6:02 pm
Location: Midwest - USA

Re: Mutants Health

Post by TsuScorpio »

Does anyone complain about it?
Promotion Topic wrote:Nightma12: Drkpanoz has been promoted to a Renegade Senior moderator! Congrats :D
Cursed: panoz plays ren?
Drkpanoz: Reinstalled it today.
Image
User avatar
Cronambs
Bronze Member
Bronze Member
Posts: 1373
Joined: December 19th, 2006, 9:30 pm
Steam ID: Cronambs
Location: Your House

Re: Mutants Health

Post by Cronambs »

lol only thing is that donno if the hits im doing to Mutants is acualy doing any damage
Image

Steam profile -> http://steamcommunity.com/profiles/76561197990263498 <- Request Friends ASAP!!!
User avatar
fl00d3d
TGN Founder & Owner
TGN Founder & Owner
Posts: 10787
Joined: March 15th, 2006, 9:15 pm
Location: United States

Re: Mutants Health

Post by fl00d3d »

Mutants should probably be weaker. They're already in mass numbers - give GDI a fighting chance; especially at the end. But don't nerf them, either.

Maybe give them full normal health (a little higher than a soldier?) and no armor?
sig
xfire
User avatar
TsuScorpio
Bronze Member
Bronze Member
Posts: 1900
Joined: June 19th, 2008, 6:02 pm
Location: Midwest - USA

Re: Mutants Health

Post by TsuScorpio »

They Got Mammoth Tanks Now.... *shivers*
Promotion Topic wrote:Nightma12: Drkpanoz has been promoted to a Renegade Senior moderator! Congrats :D
Cursed: panoz plays ren?
Drkpanoz: Reinstalled it today.
Image
User avatar
Spurs
Senior Member
Senior Member
Posts: 989
Joined: March 26th, 2008, 9:27 pm
Location: San Antonio

Re: Mutants Health

Post by Spurs »

I liked it at 100/100. See http://www.tsugaming.com/forums/viewtop ... 509#p65509.

If you look at the video, its really hard to tell if that is ROF or not because of the health.
ImageImage
User avatar
Nightma12
Financial Officer
Financial Officer
Posts: 2180
Joined: April 17th, 2004, 2:16 pm

Re: Mutants Health

Post by Nightma12 »

Im setting health back to 100/100 now. As per poll results.

My concern now is that the GDI spawn char is practically helpless against mutants unless in close combat with the shotgun?
Image
User avatar
dagun
Council Member
Council Member
Posts: 621
Joined: June 19th, 2009, 4:32 pm

Re: Mutants Health

Post by dagun »

Yeah one problem is the flachette rifle has more range then the auto rifle... But i think the auto rifle and shotgun are a good pair. I think anything else will make GDI over powered. The mutants should be a little bit strong and have a slight advantage on the GDI starting charecter in my eyes, because GDI can always buy stronger characters at will.
Image
http://www.vimeo.com/6409883
Minecraft Server IP: server.minecraft.tsugaming.com
User avatar
Nightma12
Financial Officer
Financial Officer
Posts: 2180
Joined: April 17th, 2004, 2:16 pm

Re: Mutants Health

Post by Nightma12 »

on a 1 on 1 fight as the starting char - i have never been able to win without useing the shotgun.
Image
User avatar
Cronambs
Bronze Member
Bronze Member
Posts: 1373
Joined: December 19th, 2006, 9:30 pm
Steam ID: Cronambs
Location: Your House

Re: Mutants Health

Post by Cronambs »

TsuScorpio wrote:They Got Mammoth Tanks Now.... *shivers*
I think in one level
Image

Steam profile -> http://steamcommunity.com/profiles/76561197990263498 <- Request Friends ASAP!!!
User avatar
darkdarr
Council Member
Council Member
Posts: 883
Joined: December 19th, 2006, 1:37 pm
Steam ID: darkdarr
PSN ID: darkdarr
Xbox Live ID: darkdarr
Location: Norfolk VA

Re: Mutants Health

Post by darkdarr »

Nightma12 wrote:on a 1 on 1 fight as the starting char - i have never been able to win without useing the shotgun.
i have :p
THIS IS NOW DEPRECATED
Image
User avatar
Nightma12
Financial Officer
Financial Officer
Posts: 2180
Joined: April 17th, 2004, 2:16 pm

Re: Mutants Health

Post by Nightma12 »

Then the mutant sucked :P
Image
Post Reply

Return to “TsuGaming.com :: Mutation”