HUD help

Command & Conquer: Renegade (and modifications) general discussions.
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Loyal12
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Joined: August 29th, 2007, 2:35 pm

HUD help

Post by Loyal12 »

im tired of th eplain hud can someone make me likea basic one? like with the GPS and the helth popups? and if someone can make it in this color This One
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wittebolx
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Re: HUD help

Post by wittebolx »

think this will help you ;)
DeathLink6.0 wrote on Tue, 23 December 2008 22:05
Hi everyone,

Maybe you remember the serverside HUD project of campa and me. It wasn't never really finished and it can't be released only for our RenCom Server (not of technical reasons). I decided to finish it for you all and made nearly finished version but you some points to know:

1. It uses a modified version of the shaders.dll. It contains a handfull of bugfixes and new features (and maybe some new bugs^^). I remember all of them some important ones are mentioned below.

2. I doesn't include the Building-Bars but everys other change we made.

3. I didn't inlcuded any mapoverviews - I'm going to release them seperatly. Maybe you use canadacdn's ones from renhelp.

4.This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap.
This screen-resolution independence was not made by us! It can already be made with a pure 3.4.4. shader.dll

5. A last information to the skilled programmers here: I made the last changes on the shaderhud.cpp code and I'm a programming beginner. I just copied existing code and modified it for my purposes. Maybe you will notice that in some way when you use it or when I give the source to some of you.

*Major Changes/Features:
-HUD shows active mines of your Team
-BulletBar shows the current number of Bullets in your weapon
-fixed some issues with the radar and the mapoverviews
-every number depends now on these fontXxX.tga's except the Weaponsdescription
-Added BulletIcon (like the HealthIcon)
Attachments
D6HUD.zip
(189.17 KiB) Downloaded 48 times
d6hudpreview.bmp
d6hudpreview.bmp (3.74 MiB) Viewed 600 times
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