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Problem With NR 8h

Posted: August 1st, 2007, 11:30 am
by lone0001
This was when I upgraded to NR 8h so I uninstalled and installed it with the installer and I still get it when I go ingame I can still get my stat though:
http://i152.photobucket.com/albums/s178 ... 113.09.gif

And I open up the modpass.ini folder and it looks all messed up

And I used to be able to connect to irc and now I can't even connect to it anymore and I can't open the password Identification button I just get

Run-Time Error '53'
file not found

Then NR shuts down.

Re: Problem With NR 8h

Posted: August 1st, 2007, 3:08 pm
by Nightma12
ignore the mod thing - it will sort itself out.

modpass.ini is now encripted rather than plain text.

pass iden crashes cz u are missing passiden.txt, if its not there, create it and put it into ur NR folder and make it contain the text

Code: Select all

""
what happens when you connect to IRC?

Re: Problem With NR 8h

Posted: August 1st, 2007, 5:19 pm
by lone0001
I tryed 2 irc channels one recommended one not and it does not connect it just says ingame "irc bot lost connection reconnecting in 10 seconds" (something like that) and in NR it says:

[19:17:02] ERROR: Unable to connect to IRC, the IRC server may be down.
[19:17:02] Connection broken to IRC.
[19:17:02] Reconnecting in 10 seconds...

and that was with both irc servers that I tryed and both are working.

Re: Problem With NR 8h

Posted: August 2nd, 2007, 4:01 am
by Nightma12
post a screenshot of ur IRC tab plz

Re: Problem With NR 8h

Posted: August 2nd, 2007, 6:06 pm
by lone0001
Ok I fixed it beta 8h doesn't allow {} as I had my bot name Bob{B0t} but it worked before in previous versions :(

P.S. Thanks for your help

Re: Problem With NR 8h

Posted: August 3rd, 2007, 3:31 am
by Nightma12
its more likely to be your IRC that dousnt allow that. Or the name was in use or something

Re: Problem With NR 8h

Posted: August 4th, 2007, 5:17 pm
by lone0001
there's actually one problem still whenever someone joins it does not work properly it does not show a join message or say "please page <name> for your mod status etc.." or the <player> has script version etc.. and then I restart it when someone is ingame and it works.