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Cronamb's Work

Posted: September 10th, 2009, 6:04 pm
by Cronambs

Re: Cronamb's Work

Posted: September 12th, 2009, 8:48 am
by BassAce
nice man

Re: Cronamb's Work

Posted: September 18th, 2009, 12:34 pm
by Cronambs
heres another project i've been working on at work during break

I hope when its done, it's going look cool

Re: Cronamb's Work

Posted: September 18th, 2009, 3:34 pm
by danpaul88
You seem to be quite talented with 3D modelling, every thought of joining one of the big Renegade modding teams?

Re: Cronamb's Work

Posted: September 18th, 2009, 8:31 pm
by Cronambs
maybe but i don't know one to join ;)

Re: Cronamb's Work

Posted: September 18th, 2009, 8:32 pm
by toadsdaki
Renegade-X ;)

lol sweet stuff d00d

Re: Cronamb's Work

Posted: September 18th, 2009, 8:58 pm
by Cronambs
ok i'll look into it and see what else they are working on

Re: Cronamb's Work

Posted: September 22nd, 2009, 12:15 pm
by dancanman
Snazzy! Nice attention to detail.

Re: Cronamb's Work

Posted: September 22nd, 2009, 2:36 pm
by Cronambs
Thanks, one thing i always am when making these is focuse on all details if im going me a 2d object into an 3d evironment

Re: Cronamb's Work

Posted: September 28th, 2009, 2:59 pm
by Cronambs
GLA GENS ICON

Re: Cronamb's Work

Posted: September 28th, 2009, 3:30 pm
by Cronambs
the icon still needs work

Re: Cronamb's Work

Posted: September 28th, 2009, 5:35 pm
by JayD369
Looks almost just like it.

One problem to look at that I noticed (with my untrained eye :wacko: ) Is the sword on the left is a bit choppy

Re: Cronamb's Work

Posted: September 28th, 2009, 5:49 pm
by BassAce
ONLY thing that i recommend.. its a not a big deal but have the shadow that's on the left sword be duplicated on the right sword... if you are using blender should be easier said then done

Re: Cronamb's Work

Posted: September 28th, 2009, 9:39 pm
by Cronambs
Shadow is ez setting, and the sward on left was just on low rez, ez fix also but this is getting more fixing soon, if u don't see the issue, the real issue is some of the areas are lumpy other then that need textures and more lights