Suggestions for Mutation
Posted: September 9th, 2009, 10:45 pm
So a few problems have come to my attention when I was playing with Nightma tonight. I shared some ideas ingame with him and he liked some of the solutions I suggested.
1) You guys really dislike how good someone can be at repurchasing characters so quickly. (i.e. dytler171 :V)
2) It's pretty unfair that someone can play in the server for a while and racking up Vet points and gaining all sorts of weapons and health and armor boosts and stuff. This causes people to ragequit when they're constantly killed by people with significant advantages.
3) Just having a few GDI characters for the non-mutant team is pretty dull.
Okay, here are my suggestions:
A) Make the GDI (or "non-mutant") team a mix of all characters (excluding animals!). Give each team special roles/weapons. For instance, give GDI characters a "healing" role by giving only them repair guns. Also only give them Rocket Launchers. Give only civilians the chain gun and shotgun. Give the Nod characters Volt Auto Rifles and Remote C4. These don't have to be the only weapons the characters spawn with, but give them specific roles for variety in gameplay.
Do something similar for the mutant team; use all of the mutant models available for variety. Roles probably won't be necessary 'cause they're just mutants and want to convert the non-mutants at any cost like zombies.
-This solves the gameplay being repetitive and dull.
B) Vet points. Change it so that it HALTS the vet points a player has when the player count falls under four. Scale the vet points back down for every four players that leave the game.
-This solves the issue with veteran points bringing unfair advantages to a few people in smaller games. This should hopefully not force people to ragequit and should still be a non-issue for much larger games.
C) Remove Purchase Terminals.
-With the veteran point system, PTs are just extra fat. This'll completely eliminate repurchasing characters (you're getting random characters anyway as per A), and it will also force players to try to kill mutants without dying, if possible.
D) Add health powerups?
-With the removal of PTs, you're going to need to do anything to survive. Pick up nearby health powerups to heal yourself when the GDI characters aren't doing their jobs or are too far away.
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Please do share any ideas or thoughts you have on this. If I missed anything, let me know.
1) You guys really dislike how good someone can be at repurchasing characters so quickly. (i.e. dytler171 :V)
2) It's pretty unfair that someone can play in the server for a while and racking up Vet points and gaining all sorts of weapons and health and armor boosts and stuff. This causes people to ragequit when they're constantly killed by people with significant advantages.
3) Just having a few GDI characters for the non-mutant team is pretty dull.
Okay, here are my suggestions:
A) Make the GDI (or "non-mutant") team a mix of all characters (excluding animals!). Give each team special roles/weapons. For instance, give GDI characters a "healing" role by giving only them repair guns. Also only give them Rocket Launchers. Give only civilians the chain gun and shotgun. Give the Nod characters Volt Auto Rifles and Remote C4. These don't have to be the only weapons the characters spawn with, but give them specific roles for variety in gameplay.
Do something similar for the mutant team; use all of the mutant models available for variety. Roles probably won't be necessary 'cause they're just mutants and want to convert the non-mutants at any cost like zombies.
-This solves the gameplay being repetitive and dull.
B) Vet points. Change it so that it HALTS the vet points a player has when the player count falls under four. Scale the vet points back down for every four players that leave the game.
-This solves the issue with veteran points bringing unfair advantages to a few people in smaller games. This should hopefully not force people to ragequit and should still be a non-issue for much larger games.
C) Remove Purchase Terminals.
-With the veteran point system, PTs are just extra fat. This'll completely eliminate repurchasing characters (you're getting random characters anyway as per A), and it will also force players to try to kill mutants without dying, if possible.
D) Add health powerups?
-With the removal of PTs, you're going to need to do anything to survive. Pick up nearby health powerups to heal yourself when the GDI characters aren't doing their jobs or are too far away.
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Please do share any ideas or thoughts you have on this. If I missed anything, let me know.