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Suggestions for Mutation

Posted: September 9th, 2009, 10:45 pm
by TomatoSlayer
So a few problems have come to my attention when I was playing with Nightma tonight. I shared some ideas ingame with him and he liked some of the solutions I suggested.

1) You guys really dislike how good someone can be at repurchasing characters so quickly. (i.e. dytler171 :V)

2) It's pretty unfair that someone can play in the server for a while and racking up Vet points and gaining all sorts of weapons and health and armor boosts and stuff. This causes people to ragequit when they're constantly killed by people with significant advantages.

3) Just having a few GDI characters for the non-mutant team is pretty dull.

Okay, here are my suggestions:

A) Make the GDI (or "non-mutant") team a mix of all characters (excluding animals!). Give each team special roles/weapons. For instance, give GDI characters a "healing" role by giving only them repair guns. Also only give them Rocket Launchers. Give only civilians the chain gun and shotgun. Give the Nod characters Volt Auto Rifles and Remote C4. These don't have to be the only weapons the characters spawn with, but give them specific roles for variety in gameplay.

Do something similar for the mutant team; use all of the mutant models available for variety. Roles probably won't be necessary 'cause they're just mutants and want to convert the non-mutants at any cost like zombies.

-This solves the gameplay being repetitive and dull.

B) Vet points. Change it so that it HALTS the vet points a player has when the player count falls under four. Scale the vet points back down for every four players that leave the game.

-This solves the issue with veteran points bringing unfair advantages to a few people in smaller games. This should hopefully not force people to ragequit and should still be a non-issue for much larger games.

C) Remove Purchase Terminals.

-With the veteran point system, PTs are just extra fat. This'll completely eliminate repurchasing characters (you're getting random characters anyway as per A), and it will also force players to try to kill mutants without dying, if possible.

D) Add health powerups?

-With the removal of PTs, you're going to need to do anything to survive. Pick up nearby health powerups to heal yourself when the GDI characters aren't doing their jobs or are too far away.

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Please do share any ideas or thoughts you have on this. If I missed anything, let me know.

Re: Suggestions for Mutation

Posted: September 10th, 2009, 8:54 am
by Nightma12
one problem with this.

AFK people... and kill stealing.

what does everyone else think?

also its going to make people with RR have the T shape bug.

Rather than stuff like the healing aura, I was going to completely do away with the PTs (except for canyon? - dont want to lose the vehicles!!) and just get weos n health though vet upgrades. - eg laser rifle at 3 kills, etc from there.

I also cant do health powerups unless i remove the refilling block. Which would mean vehicle maps like complex would have to go - since it would be allowing refills.

Bear in mind canyon is our most popular map at the moment, so that mght be an issue? I might be able to just switch the refill blocker on for canyon perhaps? But means therell be no health powerups on that map.

Re: Suggestions for Mutation

Posted: September 10th, 2009, 9:16 am
by darkdarr
works for me as long as it still plays smoothly

Re: Suggestions for Mutation

Posted: September 10th, 2009, 4:09 pm
by dagun
Wait... You want to completely do away with the PT's? I don't like the sound of that... The point has always kinda been get kills earn money to buy a PIC and if you go to only the vet system kill stealing becomes a problem... Maybe if the vet system could be done by score... but still i think the PT's should stay.

Re: Suggestions for Mutation

Posted: September 11th, 2009, 10:49 am
by Nightma12
Once you get enough kills - you will spawn with the pic gun. - cuts out on spawn kills, plus cuts out on PT whoreing

Ill also do the same random character code thats on swine flu if this goes ahead.

opinions?

Re: Suggestions for Mutation

Posted: September 11th, 2009, 2:12 pm
by darkdarr
you should get PIC volt and rammy at same kill threshold because they all seem to kill ath the same relitive quickness (i can kill mutants 1:1:1 pic:volt:rammy and i consider mself and average player)

and add a scope to the PIC :hunter:

Re: Suggestions for Mutation

Posted: September 11th, 2009, 2:26 pm
by JayD369
Agreed with darkdarr, pic scope is the bomb :hunter:

Re: Suggestions for Mutation

Posted: September 11th, 2009, 8:46 pm
by dagun
PIC scope=overpowered... I am sorry i am not a fan of this new system at all... Pt whoring is part of the game no matter how much you hate it, they are earning the money for new characters they can do it all they want... They will eventually run out of money... Plus that's a big change... I like the server as is, veteran system helps your spawn character... I am sorry i don't like this idea one bit...

Re: Suggestions for Mutation

Posted: September 11th, 2009, 9:14 pm
by darkdarr
PIC scope FTW :hunter: :hunter: :hunter:

Re: Suggestions for Mutation

Posted: September 12th, 2009, 7:18 am
by Nightma12
cant do pic scope server side ;)

and dagun.. we could have it done by score? So its still by damage dealt? but you just spawn as the upgraded character?

Re: Suggestions for Mutation

Posted: September 12th, 2009, 7:31 am
by Dtyler171
Nightma12 wrote:cant do pic scope server side ;)

and dagun.. we could have it done by score? So its still by damage dealt? but you just spawn as the upgraded character?
True, but you can scope a pic with a glitch :P (or hacks for that matter)

I'm all for this idea--I like quicker games. Just get rid of the knockout (it would suck to need to chase mutants for this) and it would be good. ;)

Re: Suggestions for Mutation

Posted: September 12th, 2009, 10:37 am
by TsuScorpio
Here's a thought, leave it alone.

Re: Suggestions for Mutation

Posted: September 13th, 2009, 8:14 am
by dagun
I am sorry but i totally agree, i like it the way it is.

Re: Suggestions for Mutation

Posted: September 13th, 2009, 3:06 pm
by b0Bm3h
umm adding a scope that actually works ... wouldn't that require you to make a seprate mod? and would that not drop off alot of players because it needs downloading?

Re: Suggestions for Mutation

Posted: September 13th, 2009, 3:22 pm
by dagun
wow... all you are worried about is a pic scope...