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NightRegulator Patch

Posted: August 12th, 2009, 8:46 am
by Nightma12
Post in here what you wuold like in a patch ;)

bug fixes

Feature requests...


Fire away! :D

Re: NightRegulator Patch

Posted: August 12th, 2009, 9:30 am
by PsuFan
* Destroys Ads * :roulette:

Re: NightRegulator Patch

Posted: August 12th, 2009, 9:38 am
by Nightma12
ads will be updated to point to tsulutions

*BUT* License server IP will be updated so you can actually get rid of them properly :)

Re: NightRegulator Patch

Posted: August 12th, 2009, 11:55 am
by Starlite
By the way, I noticed that !gkick isn't actually on !help. Might wanna change that.

I'm sure I'll think of some features later - you know me...

Re: NightRegulator Patch

Posted: August 12th, 2009, 12:25 pm
by PsuFan
-_- your not developing it anymore, just get rid of the damn things.

Re: NightRegulator Patch

Posted: August 12th, 2009, 12:27 pm
by TsuScorpio
I would like to see multi-game capability. (IE: More than just Renegade).

Re: NightRegulator Patch

Posted: August 12th, 2009, 12:45 pm
by Nightma12
TsuScorpio wrote:I would like to see multi-game capability. (IE: More than just Renegade).
Thats a job for ProjectX, not NightRegulator.
-_- your not developing it anymore, just get rid of the damn things.
Tsulutions is still about though?

Re: NightRegulator Patch

Posted: August 12th, 2009, 12:48 pm
by TsuScorpio
Modded AOW where all they have to do is activate it, then NR restarts and then prompts you to customize you AOW like A10 strike if it's a command or crate etc. Cost of vehicles, whether or not u want to enable you to be able to buy vehicles via a command.

Re: NightRegulator Patch

Posted: August 12th, 2009, 2:06 pm
by Nightma12
TsuScorpio wrote:Modded AOW where all they have to do is activate it, then NR restarts and then prompts you to customize you AOW like A10 strike if it's a command or crate etc. Cost of vehicles, whether or not u want to enable you to be able to buy vehicles via a command.
Outside the scope of a regulaion bot ;)

Re: NightRegulator Patch

Posted: August 12th, 2009, 2:44 pm
by Starlite
Yeah, that would require the server to edit at least 3 files that don't have anything to do with the bot, and don't come with the server.

Would be WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY hard.

Re: NightRegulator Patch

Posted: August 12th, 2009, 3:03 pm
by TsuScorpio
Are you saying Nightma12, the great Nightma12 can't do it? I guess you're right.

Re: NightRegulator Patch

Posted: August 12th, 2009, 6:42 pm
by Nightma12
It requires coding within scripts.dll

Makinng NightRegulator incompatable with peoples custom mods...

Remember, this is a patch for the PUBLIC release of NR. Things need to be compatable - We can make whatever we want in our own private versions ;)

Re: NightRegulator Patch

Posted: August 14th, 2009, 10:20 pm
by darkdarr
add a suspect command
a mod can suspect someone of cheating letting other mods know that when they join they are to be watched for suspected cheats
and if a mod joins a game and someone who is being suspected is ingame the bot would let the mod know

and in turn an unsuspect command removing someone from the suspect list

Re: NightRegulator Patch

Posted: August 15th, 2009, 4:14 pm
by mvrtech
Make wolspy work correctly?

Re: NightRegulator Patch

Posted: August 15th, 2009, 5:45 pm
by Nightma12
Ill see what I can do :)