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Mutants Health
Posted: July 30th, 2009, 10:23 am
by dagun
What do you think the mutants health should be set at? 100/100 as it used to be? 50/150 as it is? Please, if you select other leave a comment with what you think it should be set too.
Re: Mutants Health
Posted: July 30th, 2009, 10:40 am
by TsuScorpio
What difference would this make? The Amount of health the tib heals?
Re: Mutants Health
Posted: July 30th, 2009, 10:45 am
by dagun
Yeah and... The auto rifle you get with the spawn character does more damage to armor, and less to the normal health. I'm do not really know much about that, ask Night.
Re: Mutants Health
Posted: July 30th, 2009, 11:11 am
by darkdarr
a mutant losses health at half the rate of a normal soldier
ie 1 round from a 500 sniper takes 100 per body shot on normal charater where it takes only 50 on a mutant
my only thought is that the mutant should be strong then a human
Re: Mutants Health
Posted: July 30th, 2009, 11:35 am
by TsuScorpio
Does anyone complain about it?
Re: Mutants Health
Posted: July 30th, 2009, 12:35 pm
by Cronambs
lol only thing is that donno if the hits im doing to Mutants is acualy doing any damage
Re: Mutants Health
Posted: July 30th, 2009, 12:39 pm
by fl00d3d
Mutants should probably be weaker. They're already in mass numbers - give GDI a fighting chance; especially at the end. But don't nerf them, either.
Maybe give them full normal health (a little higher than a soldier?) and no armor?
Re: Mutants Health
Posted: July 30th, 2009, 1:05 pm
by TsuScorpio
They Got Mammoth Tanks Now.... *shivers*
Re: Mutants Health
Posted: July 30th, 2009, 8:29 pm
by Spurs
I liked it at 100/100. See
http://www.tsugaming.com/forums/viewtop ... 509#p65509.
If you look at the video, its really hard to tell if that is ROF or not because of the health.
Re: Mutants Health
Posted: July 31st, 2009, 6:35 am
by Nightma12
Im setting health back to 100/100 now. As per poll results.
My concern now is that the GDI spawn char is practically helpless against mutants unless in close combat with the shotgun?
Re: Mutants Health
Posted: July 31st, 2009, 9:38 am
by dagun
Yeah one problem is the flachette rifle has more range then the auto rifle... But i think the auto rifle and shotgun are a good pair. I think anything else will make GDI over powered. The mutants should be a little bit strong and have a slight advantage on the GDI starting charecter in my eyes, because GDI can always buy stronger characters at will.
Re: Mutants Health
Posted: July 31st, 2009, 11:36 am
by Nightma12
on a 1 on 1 fight as the starting char - i have never been able to win without useing the shotgun.
Re: Mutants Health
Posted: July 31st, 2009, 12:33 pm
by Cronambs
TsuScorpio wrote:They Got Mammoth Tanks Now.... *shivers*
I think in one level
Re: Mutants Health
Posted: July 31st, 2009, 5:08 pm
by darkdarr
Nightma12 wrote:on a 1 on 1 fight as the starting char - i have never been able to win without useing the shotgun.
i have :p
Re: Mutants Health
Posted: July 31st, 2009, 6:18 pm
by Nightma12
Then the mutant sucked
