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Superbodies

Posted: January 30th, 2008, 8:45 pm
by fl00d3d
Here are the differences between superbodies (cheat) rifle's and non-superbodies (normal) rifles:

As you can see, there are differences, but in many of the poses it can be difficult to see the part of the weapon you need to analyze.

The green side is clean (no cheats). The red side has superbodies objects loaded (cheat).

Image

Re: Superbodies

Posted: January 30th, 2008, 8:51 pm
by fl00d3d
You can see in the 1st and 4th images (and kinda in the 3rd) that there is a distinct difference between the green (noncheat) and red (cheat) versions of the same weapon/character.

Angles do play a role, but the most defining attribute of superbodies detection is the extended butt of the gun. In the 3rd (red) screenshot you'll also notice that its a bit wider near the area that the character is holding on to. The noticeable modifications to the weapon model start around that area and extend to the back end of the weapon.

Re: Superbodies

Posted: January 31st, 2008, 7:49 am
by whatcyrix
how does this relate to people who use custom w3d weapons?

i dont have any but i know a lot of people who do. modified snipers, pistols, paintball guns, etc.

Re: Superbodies

Posted: January 31st, 2008, 12:12 pm
by fl00d3d
To the best of my knowledge the models are made to look differently, but aren't actually changed in size. I could be wrong. But nonetheless, the distinguishing attributes of superbodies should stand out in any situation. The weapon is significantly larger (extending past the elbows) and if you look at the weapon it just doesn't look right (lots of overlapping models/glitches).

Re: Superbodies

Posted: February 6th, 2008, 6:38 pm
by mmmcrak
so rrcronabes was using this

Re: Superbodies

Posted: February 7th, 2008, 10:45 pm
by mmmcrak
wow that sux for him lol