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Re: different maps

Posted: April 19th, 2008, 1:43 pm
by NoTMoFiR3
wtf @ hourglass x2.. i can just see us all leaving when it comes to hourglass... -.- and glacier flying sadly. But imo i like it.

tbh, make advertisements, add the maps like siege, snow.
just those 2 keep it simple. add them to tsufiles.

advertise the sh*t on website/irc/server = N_p.. witch means only the noobs will be leaving on the maps, and !vote idc about the noobs leaving tbh. most of them ruin the gameplay anyway^

Re: different maps

Posted: April 19th, 2008, 2:55 pm
by fl00d3d
Gunna drop Glacier_Flying cuz its way too laggy. It was ridiculous. Terribly coded map.

*removed*

Re: different maps

Posted: April 19th, 2008, 3:50 pm
by medici
It's funny how all maps lag for me, except Glacier_Flying which has almost zero lag...

Re: different maps

Posted: April 19th, 2008, 4:33 pm
by raulperez
fair enough... mayeb if you guys really want to get some play on nonstandard maps we can open up a "fan-map fridays" kind of deal, either on the AOW or just open a separate server for it one day a week.

Re: different maps

Posted: April 19th, 2008, 11:45 pm
by fl00d3d
I !setmap C&C_Siege earlier with 6 people in the server and only 2 dropped. Not too bad. And it's only in rotation 1 time for every 40 or so maps. A few people disappointed with hourglass, but a few people were happy. So, meh (only in rotation like 2 times out of 40 maps). So I think the rotation is pretty solid.

Re: different maps

Posted: April 21st, 2008, 3:30 pm
by soas
i only have the map pack from rg and comp is being a p.o.s. trying to get siege working i downloaded it from a site and it wont work any suggestions?

Re: different maps

Posted: April 21st, 2008, 3:54 pm
by deathsta2
No hourglass please... I thought we had a vote way back ago.

Re: different maps

Posted: April 21st, 2008, 4:05 pm
by fl00d3d
deathsta2 wrote:No hourglass please... I thought we had a vote way back ago.
It's only in rotation like 2 times out of 40+ maps. And !votenextmap is always an option. I just want to keep it as random as possible to avoid a preditable and boring rotation. Which is what this topic was about.

As for Siege, I'll be putting up a map pack on our http://renegade.tsugaming.com website soon. You can find it there. RenGuard CP should include the maps. But RenGuard without CP probably won't.