Exactly my point - I think it add a little depth to the game when you're in those quiet rooms... Hunting.Nightma12 wrote:Is !musicoff hard to type? I could always code it to default to off?
Personally.. i love it on - my opinion though.
Search found 13 matches
- August 15th, 2009, 12:57 am
- Forum: TsuGaming.com :: Mutation
- Topic: music
- Replies: 8
- Views: 431
Re: music
- August 14th, 2009, 2:26 pm
- Forum: TsuGaming.com :: Mutation
- Topic: music
- Replies: 8
- Views: 431
Re: music
I actually quite like the music. Is there any chance that simply having an 'opt in' system could still solve the crashing issues? Like !MusicOn ?
That is, could it just be off by default, for those who like it to still have access?
Not that it really matters
That is, could it just be off by default, for those who like it to still have access?
Not that it really matters
- August 13th, 2009, 2:50 pm
- Forum: TsuGaming.com :: Mutation
- Topic: Maps
- Replies: 24
- Views: 1260
Re: Maps
Definitely works well though - not so sure about the actual exit on top of the map - may be prone to camping, but I don't think you can shoot through the roof anyway.
No you cant - ill see what i can do about randomizing the spawners when i get back. wont have the time untill i do though (sunday ...
No you cant - ill see what i can do about randomizing the spawners when i get back. wont have the time untill i do though (sunday ...
- August 13th, 2009, 1:08 pm
- Forum: TsuGaming.com :: Mutation
- Topic: Maps
- Replies: 24
- Views: 1260
Re: Maps
Hmm... Just tried it at last.
(Ship map)
The teleporters work quite well, only problem is that the one on the roof somehow ended up with about five of us stuck inside eachother in a heap. (2 Arrive at the exit at the same time --> they can't move and others pile up as they arrive too.)
Definitely ...
(Ship map)
The teleporters work quite well, only problem is that the one on the roof somehow ended up with about five of us stuck inside eachother in a heap. (2 Arrive at the exit at the same time --> they can't move and others pile up as they arrive too.)
Definitely ...
- August 12th, 2009, 12:53 am
- Forum: TGN Help Desk
- Topic: Ooh... another one.
- Replies: 6
- Views: 1387
Re: Ooh... another one.
Hehe... Thanks thar. Option works fine now ^^
- August 12th, 2009, 12:50 am
- Forum: TsuGaming.com :: Mutation
- Topic: Maps
- Replies: 24
- Views: 1260
Re: Maps
Excactly what I was thinking....Nightma12 wrote:teleporter anybody?
Should make an interesting difference. (Screws over the hiders)
- August 11th, 2009, 3:06 pm
- Forum: TGN Help Desk
- Topic: Ooh... another one.
- Replies: 6
- Views: 1387
Ooh... another one.
Howdy.
So, having PMed Nightma12, I've been advised to post here, considering existing topics that seems a decent idea.
Anyhoo, would it be possible to switch my 'Username' to "Equinox" rather than "Xeon-1226"?
Basically, I didn't initially create this account for much more than stalking Lee ...
So, having PMed Nightma12, I've been advised to post here, considering existing topics that seems a decent idea.
Anyhoo, would it be possible to switch my 'Username' to "Equinox" rather than "Xeon-1226"?
Basically, I didn't initially create this account for much more than stalking Lee ...
- August 11th, 2009, 12:38 pm
- Forum: TsuGaming.com :: Mutation
- Topic: Lives Glitch-thing
- Replies: 9
- Views: 611
Re: Lives Glitch-thing
Yup, appears to be fixed.Nightma12 wrote:Can we confirm that this is ok now?
- August 11th, 2009, 12:37 pm
- Forum: TsuGaming.com :: Mutation
- Topic: Maps
- Replies: 24
- Views: 1260
Re: Maps
Hmm... Just played the ship map. It's not too bad.
If you do choose to try extending further, there really should be a faster way of getting between bottom and top decks - tend to find that everyone gathers at either end.
If you do choose to try extending further, there really should be a faster way of getting between bottom and top decks - tend to find that everyone gathers at either end.
- August 11th, 2009, 10:46 am
- Forum: TsuGaming.com :: Mutation
- Topic: Maps
- Replies: 24
- Views: 1260
Re: Maps
b0bm3h: where is that?
Looks like it's in one of the little blocked off 'exits' to the tunnels that loop straight back round. The area with the terminal on the little 45% slope? I might be wrong though.
Thats just normal elevator activity online, thers nothing we can do about it as its just a ...
Looks like it's in one of the little blocked off 'exits' to the tunnels that loop straight back round. The area with the terminal on the little 45% slope? I might be wrong though.
Thats just normal elevator activity online, thers nothing we can do about it as its just a ...
- August 10th, 2009, 12:13 pm
- Forum: TsuGaming.com :: Mutation
- Topic: Lives Glitch-thing
- Replies: 9
- Views: 611
Re: Lives Glitch-thing
Yeah... Just had to vote to end a game - lives reset every time someone joins, so it's impossible to actually finish the game once the server starts filling up.
Fix?
Fix?
- August 10th, 2009, 11:02 am
- Forum: TsuGaming.com :: Mutation
- Topic: Sudden Death
- Replies: 11
- Views: 647
Re: Sudden Death
You mean, like, the one I've been repeatedly suggesting to you over MSN?Nightma12 wrote:what about a max life cap? say 10?
Hehe. ^^
- August 10th, 2009, 10:59 am
- Forum: TsuGaming.com :: Mutation
- Topic: Maps
- Replies: 24
- Views: 1260
Re: Maps
Oh wow... first post in a while.... [Player name = N0dzillaa, btw - for anyone thinking "Who the hell is this guy?"]
Just a few of my thoughts on the map - sorry, I haven't played long and don't know all the names by heart.
- The ship map could do with extending down stairs one deck. It's a bit ...
Just a few of my thoughts on the map - sorry, I haven't played long and don't know all the names by heart.
- The ship map could do with extending down stairs one deck. It's a bit ...